//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

#ifndef _GUIBITMAPCTRL_H_
#define _GUIBITMAPCTRL_H_

#ifndef _GUICONTROL_H_
#include "gui/core/guiControl.h"
#endif

#include "T3D/assets/ImageAsset.h"
/// Renders a bitmap.
class GuiBitmapCtrl : public GuiControl
{
public:

   typedef GuiControl Parent;

protected:

   /// Name of the bitmap file.  If this is 'texhandle' the bitmap is not loaded
   /// from a file but rather set explicitly on the control.
   DECLARE_IMAGEASSET(GuiBitmapCtrl, Bitmap, GFXDefaultGUIProfile)

   Point2I mStartPoint;
   ColorI   mColor;
   F32     mAngle;

   /// If true, bitmap tiles inside control.  Otherwise stretches.
   bool mWrap;

public:
   GFXTexHandle mBitmap;
   StringTableEntry mBitmapName;

   GuiBitmapCtrl();
   static void initPersistFields();

   // GuiControl.
   bool onWake() override;
   void onSleep() override;
   void inspectPostApply() override;

   void setBitmap(const char* name, bool resize = true);
   void setBitmapHandle(GFXTexHandle handle, bool resize = false);

   void updateSizing();

   void onRender(Point2I offset, const RectI& updateRect) override;
   void setValue(S32 x, S32 y);

   DECLARE_CONOBJECT(GuiBitmapCtrl);
   DECLARE_CATEGORY("Gui Images");
   DECLARE_DESCRIPTION("A control that displays a single, static image from a file.n"
      "The bitmap can either be tiled or stretched inside the control.");
};

#endif
